static const DWORD ps_depth_compare_code_dxbc[] =
{
    0x43425844, 0x653052d1, 0xe58231d5, 0x09303b6e, 0x6f4e09b6, 0x00000001, 0x00000170, 0x00000003,
    0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
    0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
    0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000d4, 0x00000050,
    0x00000035, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300085a, 0x00106000,
    0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
    0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032,
    0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000,
    0x8e000046, 0x800000c2, 0x00155543, 0x00100012, 0x00000000, 0x00100046, 0x00000000, 0x00107006,
    0x00000000, 0x00106000, 0x00000001, 0x0020800a, 0x00000000, 0x00000000, 0x05000036, 0x001020f2,
    0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_depth_compare_dxbc = { ps_depth_compare_code_dxbc, sizeof(ps_depth_compare_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
